Independent Game Development · Harrison, Arkansas
Crafting experiences at the intersection of story, systems, and sound. Every project begins with a single note.
Action · Third-Person
A third-person action prototype built around three design pillars: Read and React, Weight and Commitment, and Clarity over Complexity. The right tool for the right moment — every mechanic earned, nothing superfluous.
RPG · Systems
A full digital adaptation of the Fantasy Flight Games Star Wars RPG, built on a comprehensive C++/GAS architecture with a bespoke specification. Faithful to the tabletop original, built for screen.
Unreal Engine 5.7.4 · GAS · C++Tabletop · Skirmish
A fantasy skirmish wargame built on a d8 resolution system. Two factions — the Iron Covenant and the Bloodtusk Warband — fully designed and playtest-ready. Asymmetric, fast, decisive.
Tabletop · Physical DesignTabletop · Terrain
Custom modular terrain for competitive Halo Flashpoint play. Signature map: Strata/Ascent — an 8×8 grid with five elevation levels and orange corner towers at height 3. Built from foam and 3D-printed components.
Physical Build · 3D Print + FoamDesign Philosophy
High expectations, minimal scaffolding. Every mechanic must earn its place. Systems are only as good as the clarity they give to the player — elegance over elaboration.
Craft & Medium
Unreal Engine 5 for digital. Foam, resin, and print for physical. Music and orchestral composition as the connective tissue that runs through every project, scored in Ableton.
Story First
From 15 years of running tabletop campaigns to cinematic UE5 sequences, the studio is rooted in narrative. Games are conversations. Every project begins with something worth saying.
"Every project begins with a single note."
First Measure Studios is an independent development studio based in Harrison, Arkansas. Operating at the intersection of game design, music composition, and interactive storytelling.