Independent Game Development · Harrison, Arkansas
Crafting experiences at the intersection of story, systems, and sound. Every project begins with a single note.
Action · Third-Person
A third-person action prototype built around three design pillars: Read and React, Weight and Commitment, and Clarity over Complexity. The right tool for the right moment — every mechanic earned, nothing superfluous.
RPG · Systems
A full digital adaptation of the Fantasy Flight Games Star Wars RPG, built on a comprehensive C++/GAS architecture with a bespoke specification. Faithful to the tabletop original, built for screen.
Unreal Engine 5.7.4 · GAS · C++Tabletop · Skirmish
A fantasy skirmish wargame built on a d8 resolution system. Two factions — the Iron Covenant and the Bloodtusk Warband — fully designed and playtest-ready. Asymmetric, fast, decisive.
Tabletop · Physical DesignTabletop · Terrain
Custom modular terrain for competitive Halo Flashpoint play. Signature map: Strata/Ascent — an 8×8 grid with five elevation levels and orange corner towers at height 3. Built from foam and 3D-printed components.
Physical Build · 3D Print + FoamTactical · UE5
A one-night tactical encounter game built on navmesh-based movement instead of a grid, D&D-style d20 resolution for every shot, and characters presented as literal toy-soldier miniatures. Built entirely from scratch.
Unreal Engine 5.8 · C++ · GASMultiplayer · UE5
A scrappy, friends-first arena shooter blending old-school Halo movement with CoD-style loadouts and sprint. Built on the UE5 FPS template — no AAA ambitions, just something fun to play with friends.
Unreal Engine 5.8 · BlueprintTabletop · Skirmish
An original sci-fi skirmish miniatures game with a custom d6-plus-shared-fate-deck resolution system. Two playable factions — The Compact and The Splinter — with four more planned.
Tabletop · Physical DesignTabletop · Warhammer 40K
A Crusade campaign for seven to eight players, built around a Blood Angels strike force with Deathwatch Long Vigil veteran lore. Its own hex-map campaign site tracks faction pacts in a grimdark aesthetic.
Tabletop · Campaign SiteTabletop · Wargame Campaign
A full rewrite of the Middle-earth Strategy Battle Game's story campaign, reworking the narrative from the ground up for his gaming group.
Tabletop · Campaign DesignTabletop · Board Game
A fantasy hidden-role board game for six players, combining worker placement, a day/night structure, and a 105-card deck with quest and sabotage mechanics.
Tabletop · Physical DesignRPG Concept
A Star Wars-inspired original RPG concept following a female smuggler protagonist in the Imperial era, opposite an original dark-side mentor character. Structured as a pitch-ready concept.
Concept · Pitch DeckWriting
A completed Star Wars novel, The Weight of Empty Skies, alongside a growing series of LOTR and Star Wars comparative video essays exploring prophecy, loss, and myth across both legendariums.
Prose · Video Essay ScriptsTools · Utilities
A growing set of small, fast utilities for running and building tabletop games — dice probability, generators, and session tools, built to use mid-session with nothing to install.
Web · Client-Side ToolsActual Play
Multitrack in-person recordings from the table. Currently in production — testing the recording pipeline ahead of an upcoming original series, No Names on the Manifest.
Multitrack Audio · VideoDesign Philosophy
High expectations, minimal scaffolding. Every mechanic must earn its place. Systems are only as good as the clarity they give to the player — elegance over elaboration.
Craft & Medium
Unreal Engine 5 for digital. Foam, resin, and print for physical. Music and orchestral composition as the connective tissue that runs through every project, scored in Ableton.
Story First
From 15 years of running tabletop campaigns to cinematic UE5 sequences, the studio is rooted in narrative. Games are conversations. Every project begins with something worth saying.
"Every project begins with a single note."
First Measure Studios is an independent development studio based in Harrison, Arkansas. Operating at the intersection of game design, music composition, and interactive storytelling.